Lead Technical Artist
Company: Absurd Ventures
Location: Santa Monica
Posted on: January 27, 2025
Job Description:
SummaryWe are seeking a highly skilled Lead Technical Artist to
bridge the gap between art and technology in our cutting-edge
open-world video game. In this role, you will collaborate with
artists, engineers, and designers to develop tools, optimize
workflows, and ensure the seamless integration of assets in a
large-scale, dynamic game environment. This is a pivotal position
that will shape the visual fidelity and performance of our game
world.Core Responsibilities
- Collaborate with art, engineering, and design teams to create
and maintain tools, pipelines, and workflows for asset creation and
implementation.
- Optimize game assets and environments to ensure high-quality
visuals and smooth performance on console hardware.
- Develop and implement prototype material, animation and
gameplay framework respecting efficiency and utilizing Unreal best
practices.
- Troubleshoot and resolve technical challenges related to art
integration, performance, and visual consistency.
- Proactively research and implement new techniques and
technologies to push the visual boundaries of the open-world
genre.
- Work closely with QA and other teams to debug and resolve
technical issues in production.
- Provide technical guidance and support to the art team,
including training and documentation on tools and best
practices.Core Qualifications
- Minimum of 7 years in a Technical Artist role or equivalent
experience in game development.
- Proven experience working on at least one shipped console
title, preferably in the open-world genre.
- Proficiency in 3D software such as Maya, Blender, or 3ds
Max.
- Proven experience with Unreal Engine and scripting languages
(Python, MEL, etc.).
- Expertise in shader creation and optimization, with a focus on
performance for consoles.
- Familiarity with profiling tools to optimize assets and scenes
for target frame rates.
- Strong understanding of modeling, texturing, lighting, and
rendering pipelines.
- A keen eye for detail and a strong sense of aesthetics in
real-time visuals.
- Excellent communication and problem-solving skills.
- Ability to collaborate across disciplines in a fast-paced
development environment.Plus if...
- Experience with procedural content generation tools like
Houdini.
- Familiarity with Unreal Engine's Procedural Content Generation
(PCG) Tools and Graphs.
- Familiarity with open-world development challenges, such as
streaming, LOD systems, and dynamic environments.
- Knowledge of additional scripting/programming languages (C++,
C#).
- Familiarity with Unreal Engine's skeletal mesh
system.Description
- Full-time job with benefits.
- Role is on-site in Santa Monica, CA.
- Office is located near downtown Santa Monica - near metro and
freeway.The base pay range for this position is $150,000 to
$190,000 per year. Actual compensation is based on market location
and may vary depending on job-related knowledge, skills, and
experience. We also offer a competitive package of benefits
including paid time off, sick time, company holidays, parental
leave, medical/dental/vision insurance, life insurance, disability
insurance, and 401(k) to regular full-time employees. Certain roles
may also be eligible for bonus and equity.
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Keywords: Absurd Ventures, Los Angeles , Lead Technical Artist, Advertising , Santa Monica, California
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